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2026.02.06 - Maya

The highlight for this release is bug fixes and more intuitive control over limits and shapes.


Overview

A minor patch release, tidying up things noticed by us and you during this first week of 4.0 Early Access.

Enjoy, and find this new version available here.

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New Example Assets

Both of these come with Contact Stiffness, which was introduced in the last release (from last week!). Santa makes especially good use of it, coping with both self intersections and intersections with his yoga ball.

Hard Contacts

Try setting Contact Stiffness = -1 to witness the effect!

Santa

Meet George, he's your Santa this year. Yes, he's from last Christmas but got stage fright at the last minute.

Gorilla

Meet Steve, he's your new gorilla asset. He'll dance for you, drop down heights and take any kind of punches you can throw at him.

Shout out to Anton Blane for the original model!


Tense, Restore, Drop and Attach

These instruments wasn't feeling too great, but they've seen the doctor and turns out all they needed was love. ❤

For example, here's some quick posing.

Use the Bend instrument to revert to the original pose, in local space.

And Restore to restore it in world space.

The Drop instrument applies gravity, which you can use to place characters on the ground. In each of these, you can click-and-drag to control the strength. Neat!


Linux

The Linux distribution of Ragdoll 4.0 was dead on arrival. It has now been fixed!

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Limits and Shapes UI

The "Quick Options" moved to a more accessible and familiar location, better integrating with the overall UI asthetics and enabling for more interactivity moving forwards.

Shape extents can now be interactively manipulated, with context sensitivity to your selection.

Limits can now much more easily be edited; akin to Ragdoll 3.0 where this worked rather well. Still room for improvement, and it's coming!


Misleading AUP Date

The Ragdoll UI wasn't sure about your AUP date, always reporting it as tomorrow or today. This has now been patched up!


Draw Size of Assets

Some assets had a funky draw size for its limits, like this one. This has now been fixed!


Broken Rhino Asset

This sucker didn't feel too well.

This has been fixed!


Gizmo Rendering in Wireframe

Editing shapes in wireframe didn't respect the Maya wireframe state.

This has now been fixed!


Ineffective Scaling

Scaling in Shape Mode didn't always do what you'd expect..

This has now been fixed, with a slight makeover!


Shape Symmetry at Center

Manipulating multiple shapes, all of which were in the center, with symmetry enabled could result in odd things happening.

This has now been fixed!


Hiding Constraints

You'd expect that if you hid a constraint it would.. well, be hidden. That wasn't the case.

This has now been fixed!


Next Up

Expect more tweaks to the user experience and interface moving forwards, there is lots to improve. We're also embarking on phase 2 on our roadmap, bringing you Ragdoll in a browser and standalone desktop application.

Read More

Stay tuned, and happy Ragdolling!