Pick your target application. 👇
In this tutorial, we'll use many interconnected Markers to emulate cloth.
Version 1.0 - Up to date
Written for Ragdoll
2022.03.14 and above.
- 🕐 20 minutes
You will need
- ✔️ Nothing, assets are provided
You will learn
- ✔️ How to create a grid of connected Markers
- ✔️ How to tune this grid to look like cloth
Where to find help
If you find or run into any issues with these tutorials, here's what you can do.
See here for part 1 of 1 this tutorial.
This has been a tutorial on how to emulate - not simulate - cloth. Because Ragdoll currently does not understand deformations. It only understands hard objects.
So, how else can you make hard objects appear like cloth? Share your experiences with the community!