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Highlight for this release is.. Blender!

After months of labour, we're pleased to announce Ragdoll for Blender is now generally available.


Find a full breakdown of this new release here.

It's a little different from previous releases, in that it does not assume prior knowledge of Ragdoll since Blender is an entirely new audience for us.

Open Source

You'll now find much of the source code for Blender's Ragdoll on GitHub, to serve as a reference implementation for the forthcoming Ragdoll SDK that you/developers can use to incorporate Ragdoll into new DCCs and games.

Developers out there may recognise bpx as the Blender equivalent to cmdx we developed for Maya, to cope with the performance and maintainence burden of Ragdoll.