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Reference

Manipulator

With Industry Standard keymapping, the Manipulator has a default interaction model.

With native Blender keymapping, the Middle-mouse button is occupied so instead:

Action Key
Translate Ctrl + LMB
Scale Ctrl + Shift + LMB
Rotate Ctrl + Alt + LMB


Properties

Ragdoll exposes several properties you can use to tune your simulation, divided into several "archetypes". One of which is the physics solver itself, responsible for overall settings like start and end frames and quality parameters such as Substeps.


rSolver

Responsible for overall simulation settings and keep track of what to include in the physics world.

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Property Description
Enabled Whether to simulate or not
Export Include this solver when exporting the Ragdoll file to disk
Cache Keep simulated frames for the next time you playback your scene
Start Time When to start simulating
Simulate Every X Frames Enable stop-motion like simulation
Substeps Divide every Blender frame into this many "sub steps", improves quality at the expense of performance
Iterations Try this many times to solve each internal physics constraint
Air Density The effect of air, 0 means space and 10 means water
Gravity Force applied to all Markers in the solver, to emulate gravity
Time Scale Slow motion, or not
Scene Scale When your character is not at a realistic e.g. 1.8m height, use this to compensate


rMarker

Tracker for your animation controls, like the red pill in The Matrix. This transmits information about each control to Ragdolll, such that it knows where to go and at which strength.

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Property Description
Enabled Whether to include this rMarker in the rSolver
Export Include this Marker when exporting
Behaviour Whether to simulate the control, or treat it as pure animation. The default is to inherit the value from the rGroup
Translate Motion Should the control be allowed to translate?
Rotate Stiffness The "strength" at which to follow the animation control
Rotate Damping The "resistance" at which to follow the animation control


rGroup

Control the stiffness of multiple markers at once.

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Property Description
Enabled Whether to include this rMarker in the rSolver
Export Include this Group when exporting
Self Collide Allow contained Markers to collide with each other
Translate Motion Should the controls in this group be allowed to translate?
Rotate Stiffness Multiply this value with every Markers contained in the group
Rotate Damping Likewise, multiply this value with every Markers contained in the group


Workspace Tool

On the left-hand side you'll find the Ragdoll Manipulator. This is where you can manipulate shapes and limits, along with entering into Live Mode to interactively pose your character and verify thet contacts and limits behave to your liking.

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Collection

Any new Ragdoll object is automatically added to a Ragdoll collection.

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