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Picking up a Puppet

Pickup

A few weeks ago, Kojima Productions dropped a first trailer for Death Stranding 2, where they leveraged Ragdoll for a puppet being tossed around.

While we await a breakdown from Kojima, we threw together our own breakdown and tutorial of how it could be made with Blender.

Enjoy :)

  • 01:19 Loading built-in assets
  • 01:25 Re-scaling of ragdolls
  • 01:35 Working with Scene Scale
  • 02:15 Snap to Simulation for Starting Pose
  • 03:10 Offsetting the Armature
  • 04:00 Removing left-over animation
  • 04:21 Second armature
  • 05:35 Reparent string to back
  • 06:00 Re-scaling the ground
  • 06:45 Tuning string behaviour
  • 07:00 Pick up string
  • 07:35 Posing the string
  • 07:50 Tuning string shapes
  • 08:35 Assigning to the Mixamo character
  • 09:00 Replacing meshes
  • 09:30 Separate meshes
  • 10:40 Animated Mixamo character
  • 11:40 Disabling Contacts
  • 12:10 Attaching string to finger
  • 13:00 Disabling pin translate stiffness
  • 13:30 Adjusting pin pivot
  • 14:00 Animating pin constraint on/off
  • 14:35 Tuning pin constraint
  • 15:25 The effect of mass
  • 16:10 Tuning the string
  • 16:40 The effect of 0 stiffness
  • 17:10 Tuning the manikin
  • 18:00 Coming alive
  • 18:35 Live Mode Posing
  • 20:55 Waking up with Rotate Stiffness
  • 21:10 More jiggle
  • 21:50 Normal keyframing
  • 23:00 Controlling the global facing direction
  • 27:00 Fainting towards the end

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