All items found in the
Ragdoll menu at the top of Maya's main window.
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|Display warnings and errors in the Message Board
|Save physics to disk.
|Load physics from disk.
|Generate new Maya scene from .rag file
|Update changed physics parameters and add new Markers to existing Maya scene
|Store geometry inside of the Marker, disconnecting it from its source mesh.
|Convert the Marker geometry into a Maya mesh.
|Edit the parent and child pivots using native Maya transforms
|Reset constraint frames to their defaults
|Clear the Maya scene of anything related to Ragdoll.
|Explore the internals of the solver.
|Edit global Ragdoll preferences, like the scale at which Ragdoll draws things.
|Save Ragdoll preferences to disk.
|Restore Ragdoll preferences to their default values.
|View your version, and eventually look for updates and tutorials. Not yet though.
|Assign marker to this node
|Assign marker to this group of nodes
|Assign environment to this polygonal mesh.
|Assign a plan to selected body and feet.
|Align the end of plan A with the beginning of plan B
|Reset the entire plan
|Reset the step sequence for a plan
|Reset the targets of a plan
|Snap first target to animation
|Reset the reference position of the selected foot or feet.
|Assign a terrain to selected plan.
|Assign a refinement plan to selected body and feet.
|Assign a collision group to selected Markers.
|Add selected Markers to selected collision.
|Remove selected Markers from selected collision group.
|Convert plan into animation
|Convert animation into targets for a plan
|Add another target to selected plan.
|Recompute locomotion for all or selected plans.
|Extract keyframes from plan.
|Delete all locomotion from the Maya scene.
|Group the selected markers
|Ungroup the selected markers
|Move selected markers to group
|Merge two or more solvers into one.
|Extract markers into new solver.
|Move markers into existing solver.
|Constrain the two selected markers
|Constrain the distance between two markers
|Constrain the position and orientation between two markers
|Softly constrain the position and orientation of a marker in worldspace
|Softly constrain the position and orientation of a marker relative another marker.
|Generate a hierarchy of local soft pins
|Restore T as the hotkey to enter into the Manipulator
|Transfer simulation into animation
|Snap animation to simulation
|Interactively edit the contents of a solver
|Automatically transfer locked rotate channels into Ragdoll limits
|Extract simulation from markers
|Change where to record the selected marker
|Change the input to the selected marker
|Change the parent of the selected marker
|Remove the parent from the selected marker
|Remove all output from the selected marker
|Reset transforms used for pose-space symmetry.
|Reset shape settings based on new conditions.
|Reset constraint frames to their defaults
|Edit constraint frames manually
|Expose (or unexpose) more attributes for your Markers
|Replace input of the 'Mesh' shape type with another polygonal or NURBS mesh.
|Disconnect any mesh from this Marker
|Select the parent of this marker
|Select the children of this marker
|Select all markers in the scene.
|Select all groups in the scene.
|Select members of selected groups
|Select all solvers in the scene.
|Select all Markers assigned to the current selection
|Select assigned nodes from currently selected Markers
|Create a new lollipop for the selected marker.
|Cache the entire simulation of a solver
|Remove the cache for a solver
|Snap marked controls to simulation.
|Simulate two or more solvers as one.
|Simulate previously linked solvers separately.
|Create a field emulating air.
|Create a field that prevents anything from moving.
|Create another source of gravity.
|Create a field pushing or pulling Markers towards a point.
|Create a field pushing from a point.
|Introduce turbulence into the simulation.
|Create a field pushing Markers along an axis.
|Create a field pushing markers in a circle.
|Create a field affecting Markers within a volume.
|Create a field affecting Markers along a curve.
|Emit forces the using selected Marker.
|Stop using a marker as source of the selected field.
|Apply forces to the exact center of mass.
|Apply forces throughout the volume of a Marker.
|Animate the progression of time