Menu Reference
All items found in the Ragdoll
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Overview
Item | Description |
---|---|
Clear warnings and errors in the Message Board, see option box for details | |
Save physics to disk. | |
Load physics from disk. | |
Generate new Maya scene from .rag file | |
Update changed physics parameters and add new Markers to existing Maya scene | |
Store geometry inside of the Marker, disconnecting it from its source mesh. | |
Convert the Marker geometry into a Maya mesh. | |
Edit the parent and child pivots using native Maya transforms | |
Reset constraint frames to their defaults | |
Clear the Maya scene of anything related to Ragdoll. | |
Explore the internals of the solver. | |
Edit rendering settings of Ragdoll, shadows and motion blur. | |
Edit global Ragdoll preferences, like the scale at which Ragdoll draws things. | |
Save Ragdoll preferences to disk. | |
Restore Ragdoll preferences to their default values. | |
View your version, and eventually look for updates and tutorials. Not yet though. | |
Assign marker to this node | |
Assign marker to this group of nodes | |
Assign environment to this polygonal mesh. | |
Assign a plan to selected body and feet. | |
Align the end of plan A with the beginning of plan B | |
Reset the entire plan | |
Reset the step sequence for a plan | |
Reset the targets of a plan | |
Snap first target to animation | |
Reset the reference position of the selected foot or feet. | |
Assign a terrain to selected plan. | |
Assign a refinement plan to selected body and feet. | |
Assign a collision group to selected Markers. | |
Add selected Markers to selected collision. | |
Remove selected Markers from selected collision group. | |
Convert plan into animation | |
Convert animation into targets for a plan | |
Add another target to selected plan. | |
Recompute locomotion for all or selected plans. | |
Extract keyframes from plan. | |
Delete all locomotion from the Maya scene. | |
Assign character to selected hierarchy of markers. | |
Group the selected markers | |
Ungroup the selected markers | |
Move selected markers to group | |
Merge two or more solvers into one. | |
Extract markers into new solver. | |
Move markers into existing solver. | |
Constrain the two selected markers | |
Constrain the distance between two markers | |
Constrain the position and orientation between two markers | |
Softly constrain the position and orientation of a marker in worldspace | |
Softly constrain the position and orientation of a marker relative another marker. | |
Generate a hierarchy of local soft pins | |
Restore T as the hotkey to enter into the Manipulator | |
Transfer simulation into animation | |
Snap animation to simulation | |
Interactively edit the contents of a solver | |
Automatically transfer locked rotate channels into Ragdoll limits | |
Extract simulation from markers | |
Change where to record the selected marker | |
Change the input to the selected marker | |
Change the parent of the selected marker | |
Remove the parent from the selected marker | |
Remove all output from the selected marker | |
Reset transforms used for pose-space symmetry. | |
Reset shape settings based on new conditions. | |
Reset constraint frames to their defaults | |
Edit constraint frames manually | |
Expose (or unexpose) more attributes for your Markers | |
Replace input of the 'Mesh' shape type with another polygonal or NURBS mesh. | |
Disconnect any mesh from this Marker | |
Select the parent of this marker | |
Select the children of this marker | |
Select all markers in the scene. | |
Select all groups in the scene. | |
Select members of selected groups | |
Select all solvers in the scene. | |
Select all Markers assigned to the current selection | |
Select assigned nodes from currently selected Markers | |
Create a new lollipop for the selected marker. | |
Cache the entire simulation of a solver | |
Remove the cache for a solver | |
Snap marked controls to simulation. | |
Simulate two or more solvers as one. | |
Simulate previously linked solvers separately. | |
Create a field emulating air. | |
Create a field that prevents anything from moving. | |
Create another source of gravity. | |
Create a field pushing or pulling Markers towards a point. | |
Create a field pushing from a point. | |
Introduce turbulence into the simulation. | |
Create a field pushing Markers along an axis. | |
Create a field pushing markers in a circle. | |
Create a field affecting Markers within a volume. | |
Create a field affecting Markers along a curve. | |
Emit forces the using selected Marker. | |
Stop using a marker as source of the selected field. | |
Apply forces to the exact center of mass. | |
Apply forces throughout the volume of a Marker. | |
Animate the progression of time | |