2021.08.28
Highlight for this release is new tutorials!
- ADDED Tutorials Three new tutorials covering basics up to anatomical correctness!
- ADDED Pivot Editor Faster wheels and knees with this new UI
- ADDED Personal UI More accurate licence information in the Ragdoll UI
- ADDED Social Media We're everywhere now!
- FIXED Worldspace Trajectories Now drawn correctly, in worldspace
- FIXED Sphere Rendering Minor tweak to the look of the
Sphere
shape type - FIXED Floating Server Details Minor bug fix for floating licence users
New Tutorials
Three new tutorials from basics to intermediate, with more to come!
Bouncing Ball
Learn the fundamentals of Ragdoll in this classic animation tutorial.
Rally Car
Build upon the skills learnt with a bouncing ball to combine several rigids into a car (with an engine!)
Manikin
Construct a full ragdoll from any rig, even your own custom one!
Personal UI
The Licence Window at the bottom of the Ragdoll menu now accurately displays your current licence, including Personal, Complete, Unlimited and Batch, along with the licence type - Floating
or Node Locked
.
Social Media
Can you believe it. A clear sign of success, not everyone is on Twitter! If you're one of the lucky few, you can now follow along with updates to the project, documentation and general company news from there!
- https://twitter.com/ragdolldynamics
- https://facebook.com/ragdolldynamics
- https://reddit.com/user/ragdolldynamics
- https://youtube.com/c/RagdollDynamics
The only question is, who's going to be the first to follow? 😱
Pivot Editor
In making he tutorials, the main bottleneck in terms of time taken was editing constraints. They are both complex and difficult to manage.
This release addresses this problem with the Pivot Editor GUI.
Basics
Here's how to use it to tune a broken knee.
Spin & Swap
One of the main reasons to want to edit constraint pivots is to align the Twist axis with the main rotation of a knee or elbow.
Mirror
If the pivots face in opposite directions, orientations can be un-mirrored with the Mirror
option.
Channel Box Co-op
Tuning limits alongside pivots works well too, middle-click drag attributes from the Channel Box like you normally would, whilst dragging in the UI to compensate.
Snap
Use the snap option to make precise adjustment to specific angles.
Worldspace Trajectories
Trajectories used to follow the scene wherever it went. Now they'll stay put, where they belong.
Before
After
Sphere Rendering
This fixes a minor annoyance you may have noticed, of the outline of spheres visible in shaded mode.
Before
After
Floating Server Details
When you first lease a licence from your licence server, the IP and port details are stored on the local machine for quicker access the next time.
However, if you then later needed to change those details, then any local machine previously leasing a licence would not be able to update their details.
This has now been fixed!