Menu Reference
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All items found in the Ragdoll
menu at the top of Maya's main window.
Add menu items to your shelf with
Ctrl + Shift + Click
Overview
Item | Description |
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Clear warnings and errors in the Message Board, see option box for details |
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Save physics to disk. |
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Load physics from disk. |
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Generate new Maya scene from .rag file |
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Update changed physics parameters and add new Markers to existing Maya scene |
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Store geometry inside of the Marker, disconnecting it from its source mesh. |
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Convert the Marker geometry into a Maya mesh. |
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Edit the parent and child pivots using native Maya transforms |
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Reset constraint frames to their defaults |
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Clear the Maya scene of anything related to Ragdoll. |
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Explore the internals of the solver. |
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Edit rendering settings of Ragdoll, shadows and motion blur. |
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Edit global Ragdoll preferences, like the scale at which Ragdoll draws things. |
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Save Ragdoll preferences to disk. |
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Restore Ragdoll preferences to their default values. |
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View your version, and eventually look for updates and tutorials. Not yet though. |
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Assign marker to this node |
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Assign marker to this group of nodes |
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Assign cluster to this mesh |
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Assign environment to this polygonal mesh. |
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Assign a plan to selected body and feet. |
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Align the end of plan A with the beginning of plan B |
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Reset the entire plan |
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Reset the step sequence for a plan |
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Reset the targets of a plan |
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Snap first target to animation |
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Reset the reference position of the selected foot or feet. |
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Assign a terrain to selected plan. |
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Assign a refinement plan to selected body and feet. |
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Assign a collision group to selected Markers. |
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Add selected Markers to selected collision. |
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Remove selected Markers from selected collision group. |
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Convert plan into animation |
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Convert animation into targets for a plan |
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Add another target to selected plan. |
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Recompute locomotion for all or selected plans. |
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Extract keyframes from plan. |
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Delete all locomotion from the Maya scene. |
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Assign character to selected hierarchy of markers. |
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Assign end effector to selected marker(s). |
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Group the selected markers |
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Ungroup the selected markers |
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Move selected markers to group |
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Merge two or more solvers into one. |
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Extract markers into new solver. |
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Move markers into existing solver. |
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Constrain the two selected markers |
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Constrain the distance between two markers |
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Constrain the position and orientation between two markers |
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Softly constrain the position and orientation of a marker in worldspace |
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Softly constrain the position and orientation of a marker relative another marker. |
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Generate a hierarchy of local soft pins |
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Restore T as the hotkey to enter into the Manipulator |
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Transfer simulation into animation |
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Snap animation to simulation |
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Interactively edit the contents of a solver |
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Automatically transfer locked rotate channels into Ragdoll limits |
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Extract simulation from markers |
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Extract marker output matrices directly onto a set of new joints |
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Change where to record the selected marker |
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Change the input to the selected marker |
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Change the parent of the selected marker |
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Remove the parent from the selected marker |
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Remove all output from the selected marker |
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Reset transforms used for pose-space symmetry. |
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Reset shape settings based on new conditions. |
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Reset constraint frames to their defaults |
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Edit constraint frames manually |
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Expose (or unexpose) more attributes for your Markers |
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Replace input of the 'Mesh' shape type with another polygonal or NURBS mesh. |
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Replace contact of the 'Mesh' shape type with another polygonal or NURBS mesh. |
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Disconnect any mesh from this Marker |
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Select the parent of this marker |
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Select the children of this marker |
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Select all markers in the scene. |
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Select all groups in the scene. |
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Select members of selected groups |
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Select all solvers in the scene. |
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Select all Markers assigned to the current selection |
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Select assigned nodes from currently selected Markers |
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Create a new lollipop for the selected marker. |
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Cache the entire simulation of a solver |
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Remove the cache for a solver |
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Snap marked controls to simulation. |
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Simulate two or more solvers as one. |
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Simulate previously linked solvers separately. |
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Create a field emulating air. |
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Create a field that prevents anything from moving. |
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Create another source of gravity. |
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Create a field pushing or pulling Markers towards a point. |
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Create a field pushing from a point. |
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Introduce turbulence into the simulation. |
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Create a field pushing Markers along an axis. |
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Create a field pushing markers in a circle. |
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Create a field affecting Markers within a volume. |
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Create a field affecting Markers along a curve. |
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Emit forces the using selected Marker. |
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Stop using a marker as source of the selected field. |
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Apply forces to the exact center of mass. |
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Apply forces throughout the volume of a Marker. |
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Animate the progression of time |
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