Blog

Blog
Stories, case studies and notes from behind the scenes of Ragdoll.
- 2026.06.09 - Enemies from Venus
Case Study interview with Erns-Jan van Melle on the Ragdoll Dynamics as a secondary physics simulator and main tool used to animate "Enemies from Venus" - 2026.01.30 - Ragdoll 4.0
Breakdown of the 9 pieces of Ragdoll 4.0 - 2026.01.16 - Hacked
A post-mortem of what happened - 2025.12.12 - The Last Of Us Season 2
Case Study with Wētā FX on the use of Ragdoll Dynamics to craft the horde for season 2 of "The Last Of Us" - 2025.06.05 - In the Lost Lands
Herne Hill customer story - 2025.03.04 - Pharao
A Goodbye Kansas success story - 2024.08.11 - Aquaman 2
A DNEG success story - 2024.01.01 - cmdx v omx
Comparison of omx with cmdx, the Maya API wrapper used by Ragdoll - 2023.10.18 - On Building a Business
Some questions and answers on how to navigate our particular field, VFX and Games - 2022.08.09 - SIGGRAPH 2022 Schedule
Schedule and information about Ragdoll at SIGGRAPH - 2021.07.28 - Launch
Ragdoll is now available! - 2021.07.13 - Launch Date
On July 28th, Ragdoll officially launches!